Explanations on synth engines

Hello friends of the OP Z community.

I'm discovering my grey little unit since a few days, and I'm quite understanding a lot of it features. But there's one I really don't understand... It's the synth engines. How do they work ? How do you select them ? Does they apply to a track ? A sound in particular ? A pattern ? And how ? The manual is not so clear about that. I understand the concept of the presets of each track, I thought this was the way the synth engines were applied. But I think it's different, isn't it ? Well, any personn kindly enough to explain to me a little bit will be forever thanked !

Peace from Paris where it's a sunny day (especially with the OPIZI in my pocket)

Sumbreto (happy father of three PO'S and one OPIZI)

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Comments

  • hold track and select one of tracks 5-8
    while holding track still u'll see the numbers 1-6 light up on the "black keys"
    press any of the six numbers to select different engines

    the "white keys" underneath them are presets u can save/load for each engine

  • Hmmmm.... are you sure about that ? In the OP Z manual it appears that there is 9 synth engines.

  • edited November 18

    And when I select a black key like you mentionned, the green and blue color wheel does not do what it's suppose to do (what the manual tell us it's doing).

  • yes i am sure
    if u use the app to look at it you'll see that each number corresponds to one of the synth engines.
    for some reason each track doesn't have all 9 but they are all there, each track is different

  • u can use the configurator in the app to add the missing ones into the empty # slots
    if u'd like

  • Ok I get it... I don't have an Iphone so it's difficult to visualize all this complex things.

  • yea i hear u. i spent most of my time w/ it so far w/o the app
    the app def helps unlock some of the mystery

  • So the OP-Z has synthesizer engines that can only be unlocked via the app? That doesn't sound right. What engines are missing?

  • @dracokev said:
    So the OP-Z has synthesizer engines that can only be unlocked via the app? That doesn't sound right. What engines are missing?

    Kind of, not really. By default, the four synth tracks each have I think around five or six of the eight synth engines assigned to them - I think the logic is that not all of the synth engines are suited to all of the tracks (for example, some might not be as good for bass etc... which I didn't find to be particularly true, but still).

    It's trivial to use the app to put any missing engines on any of the tracks, however you can also do it by plugging it into your computer via USB - it's just a bit less obvious what you're doing because all of the engines are just named a random number when you do it like this.

  • Here's how they're laid out by #s
    * bass - 26, 129, 98, 25, 65, 112
    * lead - 65, 25, 11, 26, 98, 112
    * arp - 26, 25, 11, 65, 98,113
    * chord- 31, 26, 11,25, 65, 112

  • Anyone know where to find info on the parameters for each synth beyond param1 and param2?

  • edited November 20

    Here is a map of what is where on a factory fresh OPZ

    Edit - Ha, no the file won’t upload for some reason, nothing to see here :)

  • edited November 20

    Edit - Ha, no the file won’t upload for some reason, nothing to see here :)

    Seriously, the upload issue on this forum is MADDENING
    Did you make this map or find it somewhere?

    Nevermind, found one here: https://www.teenageengineering.com/guides/op-z/reference#synth-engines

  • I don't get how you assign all the synths to all the synth tracks if you don't have an appel device so you can access the app?

    They really got to make an android app also!!

  • @onthervn said:
    I don't get how you assign all the synths to all the synth tracks if you don't have an appel device so you can access the app?

    Use the disk mode and copy the files from the slots (subfolders) to each other, making sure you don't double up (ie., two of the same synth in different subfolders). Dunno how to word that so it makes more sense..

  • edited November 21

    from the other thread..which engine corresponds to which filename
    https://operator-1.com/index.php?p=/discussion/4836/synth-engines-names-by-their-numbers#latest

    @docshermsticks said:
    saw = 26
    uranus = 129
    electric = 98
    digital = 25
    volt = 65
    bow = 112
    cluster = 11
    shade = 31

  • @docshermsticks Just curious, is there any content inside those .engine files?

  • edited November 21

    i didn't think to look but i wanna say that its a ~ filename so the actual file is hidden somewhere on the device.
    and the ~ file is the folders is just a link

    i'll peep it in a couple minutes just eating my breakfast right now

    @punji

  • ya its a linked ~ file. zero bytes. nothing to see :(

  • edited November 30

    By the way, the TE faq says:

    “can i import my OP-1 synth patches on the OP-Z or only sample patches?

    yes you can, on track 5 to 8.”

    What does that mean exactly? The OP-Z does NOT have all OP-1 engines, right? How can it import an OP-1 synth patch?

  • some of the engines are the same, I assume you can import those ones?

  • only one way to find out

  • Yup- just need someone who has both (I only have the z) but if it works there are a ton of great pre-sets suddenly going to be available!

  • I'm guessing that just means sampler patches. I'd be surprised if saving OP-1 synth patches to the Z would work!

  • edited December 2

    the way its written suggests that u can. atleast the way i read it.
    but yea i would be surprised too if it worked.
    maybe it would just play the "op1 patch" voice lol

  • When I try this only the sample patches work. Any op-1 patch that plays as "op1 patch" on a computer is removed from the folders when the op-z restarts.

  • edited December 9

    i wonder if one were to try random #'s for the synth engine file names
    if there is maybe some hidden ones in there?
    wouldn't put it past TE

  • @docshermsticks please try this!!! I don’t have my op z yet, but I’d love to know if this works, I know it’s a bit picky, but I honestly expected more synth engines considering their pocket operated esc. 2 Param engines.

  • Really hoping they drop some new engines soon. I’m finding I use saw a lot, but other than that none of them really jump out at me. In particular I find the shade synth engine pretty lame and the parameters do npt vary the tone much at all.

  • Is there anymore explanation on the pcm sample player that is shown in the reference guide?
    I know we can import samples...but in the reference it says pitch for parameter 1

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