Anyone else make progress with the unity videolab package yet?

I’m not really sure what to make of it:

GitHub

1 Like

I made a little walkthrough of the setup and export workflow to get people started :slight_smile:

https://youtube.com/watch?v=-ucthiCRQRI&t=1446s

3 Likes

I made a little walkthrough of the setup and export workflow to get people started :slight_smile:

https://youtube.com/watch?v=-ucthiCRQRI&t=1446s

I made a bit, and having a lot of fun:
https://vimeo.com/297848312

Cool!

@Najrock said:
I made a little walkthrough of the setup and export workflow to get people started :slight_smile:

https://youtube.com/watch?v=-ucthiCRQRI&t=1446s

Thanks for taking the time to do this, going to sit down and watch it again while I’m working.
Nice one :wink:

I followed along with #Najrock’s video (you rule for doing that) and got a cube up and rotating… wasn’t able to get it into OP-Z iphone app yet (going to figure out how I failed today).

Here’s my first play with VideoLab. I don’t have a compatible iOS device, so just grabbing my screen.

https://www.youtube.com/watch?v=-zeXNbXN8QU

I’m a long time Unity dev, and have played with the Klak system this uses, so this is a dream come true!

@Hackspanner that’s awesome! I have to try those skinner FX at some point – looks really cool! How long have you been using unity?

As a non unity dev ( :slight_smile: ) I’m finding it hard to tell what stuff will make it through to the opZ app and what not. For instance, a simple lookAt script on the light for an aim constraint does not seem to carry over… I keep hitting little things like that when I try to add on.

What I really want to learn, is how to connect the color out nodes in klak to get materials to change or change texture maps etc.

@Polyoptics I’ve been using Unity pretty much forever, since it came out really. I think you need to be very careful using custom scripts as only the Klak stuff is probably tested and/or recognized by the exporter. The above video is purely in Klak nodes, so it should run fine in the App. I’d concentrate on how the filter and conversion nodes work, because you can get a lot out of them that you would normally need to custom script. Also, a good non-scripting way to get actions in, once you are familiar with Unity, is to create animations. You can basically use the AnimatorController as your video sequencer and let Klak step through states. You can pretty much set any property in Unity with animations.

I’m actually really happy I can run all this on a PC/Mac as I’ll be using a laptop in live situations (hooked up to a projector) anyway, and probably not an iOS device. And of course on PC/Mac you can custom script anything as you’ll have the full power of Unity at your disposal.

@Hackspanner said:
Here’s my first play with VideoLab. I don’t have a compatible iOS device, so just grabbing my screen.

https://www.youtube.com/watch?v=-zeXNbXN8QU

I’m a long time Unity dev, and have played with the Klak system this uses, so this is a dream come true!

Wow! Very excited to see what you do with the Z! Great stuff

a bit more progress, have some automated lighting and pretty much everything in the scene can be position via midi knobs.

I still can’t figure out how to change animation states within an animator, or hook up klak to change material properties.

Most of this is done with the basics just in layers.
I have enjoyed the toggle4 node a lot for doing wedge tests during look dev.

https://vimeo.com/299313090

Hey @Polyoptics looks like you are making great progress! You can change animator states with the Animator output in two ways: 1) just set a name in the output node, which corresponds to the name of the state as it appears in the AnimationController graph. 2) set a float parameter in the output node, which can trigger a transition in the AnimationController. #2 is a little more advanced, and you’ll want to read up in the Unity manual how that works.

Material changes can be done in an animation, which you would of course connect as one of the aforemention states in your controller.

Ahh yess, thank you @Hackspanner ! — Cant wait to try this out. Previously, i was trying (poorly) method #2, (i had set up the floats on each animationController state) but I could not get the ‘setting’ from the output to work as I expected.

I’ll give it another try now and see where I can get.
Thanks again for the knowledge bomb!

Man, these look incredible so far… is there a repository of any sorts where others can download these creations? I’ve seen a lot of development, but so far am stuck with the 2 default options that came with the app… would love to have some more while I learn how to use Unity…

I think TE has a site that hasnt launched yet, for peoples work (right?) — im sure in time there will be lots grab and check out either way.

@Hackspanner i went back and found my mistake, my variable was the wrong type. Thanks for getting me thinking about it again, your suggestions were perfect.

Glad to help out! I just got myself a new iPad, so I can start building these effects for the app. You don’t need a UI screen to use the Z, but man, it’s really nice to have one!

Definitely! when you use the motion track, seeing those exact values is a must. Have fun and post some progress updates when you can! :slight_smile:

Thanks for the great tutorial @Najrock ! I’ve exported my cube videopak but when I try to add to the app via iTunes the app subfolders aren’t showing in the file sharing window. The app is there but when I click on it nothing appears. Does anyone know why that might be?

Does anybody have some kind of bootstrap videolab project - with knobs, notes, sequencer connected to object?

I’ve managed to pass tutorial posted by @Najrock but, I’m still feel like I can’t move forward without phd-ing unity/klak. Can anybody show me some directions? I’m developer, with small bacground with 3d… I know - I can just study reference etc… But maybe there is som shortcut :slight_smile:

Some Kind of bootstrap/template project would be very helpfull…

Thanks in advance