unity for opZ

I really wish TE would relese some details about the unity side of the opZ or even pre release the unity tools (if there are any).
It would be nice to get a jump on creating some scenes before the machine comes out, so we can have some things to mess around with once the synth is out.

If anyone has any details, pls share!
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Comments

  • I just hope there's some API to connect to as well, rather than just Unity. Think of the possibilities with d3, Processing, or Max MSP
  • Hi Polyoptics, you can download Unity for free and get going already. OP-Z only sequences the unity engine so all the programming of graphics can be done right now. Of course the control of the sequencing will have to wait until OP-Z launch.
  • The quality, complexity, design etc, hinge on what the machine is able to run. I’m not sure there is enough information availble currently to start creating anything specifically for the opz.
  • The OP-Z doesn't do any graphics so it doesn't run anything, that's done on the ios/osx devices. So you can make what you want, if it runs on the ipad or Mac then OP-Z can sequence it.
  • Hmm -- I was under the impressing that the opZ would run the 'scene' and you could connect it directly to a projector or something -- so you still need to bring a bunch of other stuff around with you, hrm....

    There is this bit from the TE site -- "a dedicated OP-Z toolkit for unity will be available at launch that opens up the entire machine."
    That would be cool to see more of.

  • Of course i can't for sure confirm as i don't really know but you would need a laptop or i-something to run the unity engine. 


  • https://github.com/keijiro?page=4&tab=repositories

    I believe TE is working with Keijiro whom already has released a couple tools for routing midi into Unity3D and made them available free
  • https://github.com/keijiro?page=4&tab=repositories

    I believe TE is working with Keijiro whom already has released a couple tools for routing midi into Unity3D and made them available free
    I downloaded this the other day and have started to play with it a bit
  • Most likely you can map the output of the OP-Z to actions in Unity. Perhaps it behaves like a game controller. This would make it really easy to trigger scripts in Unity. 
    It would be pretty awesome if they did it this way; you could also play regular computer games with the sequencer. 
    Anyway, that's the way I would do it if I were TE. But I'm not...
  • edited March 16
    When I‘m thinking about the op-z unity features I hope it will be possible to do stuff like in this www.vimeo.com/239407215
  • When I‘m thinking about the op-z unity features I hope it will be possible to do stuff like in this www.vimeo.com/239407215
    HO LY CRAP...

    That is SO cool!
  • When I‘m thinking about the op-z unity features I hope it will be possible to do stuff like in this www.vimeo.com/239407215
    HO LY CRAP...

    That is SO cool!
    @ludicrouSpeed , it's based on a code from keijiro takahashi (https://github.com/keijiro). The guy TE collabs with for the op-z.

    unity
  • Frothing. The thought of something like this makes a minimalistic OPZ set so much more appealing to the audience. My question is, how to output the iOS device to a projector or screen.
  • easiest way is to use an Apple TV 3 rev. A ....which does its job peer to peer.
    and it's cheap right now. 
  • The unity integration is the main reason I started taking interest in the Op-z. I'm a visual artist and from what they've shown and what they say it can do it'll totally transform my visual rig

  • Agreed, its exciting times! — still trying to figure out the best unity creation path from PC to OPz.

  • @JohnnyEgo said:
    easiest way is to use an Apple TV 3 rev. A ....which does its job peer to peer.and it's cheap right now. 

    as in no wifi?

  • anyone wanna post anything they are working on for the opz release? :)

  • @Polyoptics said:
    anyone wanna post anything they are working on for the opz release? :)

    I'm working on something. It's coming along slowly if I finish or hit a noteworthy milestone in the process I'll upload some pics

  • Cool — along the motion graphics lines?

  • edited May 12

    @Polyoptics said:
    Cool — along the motion graphics lines?

    Yeah, just some cool shapes and particles dancing around, also trying to compile a scene using the midiklak code into an Android .apk and see if I can't sequence visuals on an Android device

  • Nice, i’m working on some character stuff, but a long way to go still.

  • @Polyoptics said:
    Nice, i’m working on some character stuff, but a long way to go still.

    That's pretty dope. I'd love to do that but I'm absolutely shit at rigging.

  • Yea its def the longest part i’m about 1/2 way there now — never made assets for unity tho, just a small testbeforw I started to make sure it would load up and take an animation clip. All new territory for me.

  • @Polyoptics said:
    Yea its def the longest part i’m about 1/2 way there now — never made assets for unity tho, just a small testbeforw I started to make sure it would load up and take an animation clip. All new territory for me.

    I'm there with you, the only game engine I've worked with up until now has been the unreal engine. What 3d program do you use?

  • I use maya and know it fairly well - never did any game work but lots of complicated stuff. Most of that won’t apply in real time though, so pairing things down is the new challenge.

    I’m not sure how I will intergrate the musical interaction, but we’ll each need something to work with and experimant on, so that’s what i’m trying to get set up. Just a simple scene to figure it out.

    I think getting it running on my phone is something i need to figure out sooner rather than later. I have this feeling that im in for a rude awakening when i see what a phone can handle in realtime (or rather, how inefficiently i’ve made my scene! haha)

  • @Polyoptics said:
    I use maya and know it fairly well - never did any game work but lots of complicated stuff. Most of that won’t apply in real time though, so pairing things down is the new challenge.

    I’m not sure how I will intergrate the musical interaction, but we’ll each need something to work with and experimant on, so that’s what i’m trying to get set up. Just a simple scene to figure it out.

    I think getting it running on my phone is something i need to figure out sooner rather than later. I have this feeling that im in for a rude awakening when i see what a phone can handle in realtime (or rather, how inefficiently i’ve made my scene! haha)

    @Polyoptics said:
    I use maya and know it fairly well - never did any game work but lots of complicated stuff. Most of that won’t apply in real time though, so pairing things down is the new challenge.

    I’m not sure how I will intergrate the musical interaction, but we’ll each need something to work with and experimant on, so that’s what i’m trying to get set up. Just a simple scene to figure it out.

    I think getting it running on my phone is something i need to figure out sooner rather than later. I have this feeling that im in for a rude awakening when i see what a phone can handle in realtime (or rather, how inefficiently i’ve made my scene! haha)

    Nice! Maya is home base for me as well. Basically the idea is to use TE's tools to map certain parameters of your choosing (scale, position, etc) to midi signals. I'm trying to figure out if I can map full animated sequences to a single midi trigger. Again, I'm new to unity so I'm kinda figuring it out as I go.

  • From what little I know of unity so far, (mechanim/blend trees or whatever) triggering animation with a key press is the norm, but yea midi hmmm thats another story! — good luck with the midi aspect, looking forward to your progress!!

  • @Polyoptics said:
    From what little I know of unity so far, (mechanim/blend trees or whatever) triggering animation with a key press is the norm, but yea midi hmmm thats another story! — good luck with the midi aspect, looking forward to your progress!!

    Have you downloaded the videolab code from GitHub?

  • I haven't -- just going to github makes my eyes glaze over... but I will definitely check into it!!
    I wonder if the opZ unity integration will get any more usable/beginner friendly than that.

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